#region License
/*
 * Copyright (c) 2007, Matthew Holmes
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright notice, this
 * list of conditions and the following disclaimer in the documentation and/or
 * other materials provided with the distribution.
 *
 * * Neither the name of The Mango Project nor the names of its contributors may be
 * used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#endregion

using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;

using Mango.Framework.Common;

using Mogre;

namespace Mango.Framework.Tree {
    public class ProjectNode {
        #region Fields

        Project m_Project = null;
        private List<MaterialNode> m_MaterialNodes = new List<MaterialNode> ();

        #endregion

        #region Constructor

        public ProjectNode (Project proj) {
            m_Project = proj;
            //BuildMaterialTree ();
        }

        #endregion

        #region Properties

        [Browsable(false)]
        public List<MaterialNode> Materials {
            get {
                return m_MaterialNodes;
            }
        }

        [
        Category("Misc"), 
        Description("The path of the material script being edited."),
        ReadOnly(true)
        ]
        public string Path {
            get {
                return m_Project.Path;
            }
        }

        [
        Category("Misc"),
        Description("The name of the project.")
        ]
        public string Name {
            get {
                return m_Project.Name;
            }
            set {
                m_Project.Name = value;
            }
        }

        #endregion

        #region Private Methods

        private void BuildMaterialTree () {
            /*foreach(string name in m_Workspace.MaterialNames) {
                Material mat = m_Workspace.Materials[name];
                m_MaterialNodes.Add (new MaterialNode (mat));
            }*/
        }

        #endregion
    }
}
